using RayDen.Library.Entity.Interface;

namespace RayDen.RayEngine.VertexFramework
{
    public class EngineContext : EngineContextBase
    {
        internal RayEngineScene Scene;
        public EngineContext()
        {
            
        }

        public EngineContext(IParameterBag b) : base(b)
        {

        }
    }
}